# OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

* Website: [http://www.openra.net](http://www.openra.net)
* IRC: \#openra on irc.freenode.net
* Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) [![Travis CI build status](https://travis-ci.org/OpenRA/OpenRA.svg?branch=bleed)](https://travis-ci.org/OpenRA/OpenRA) [![AppVeyor build status](https://ci.appveyor.com/api/projects/status/axc9k6jd25ej2o4w?svg=true)](https://ci.appveyor.com/project/OpenRA/openra) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3650/badge.svg)](https://scan.coverity.com/projects/3650)

Please read the [FAQ](http://wiki.openra.net/FAQ) in our [Wiki](http://wiki.openra.net) and report problems at [http://bugs.openra.net](http://bugs.openra.net).

Join the [Forums](https://forum.openra.net/) for discussion.

## Play

Distributed mods include a reimagining of

* Command & Conquer: Red Alert
* Command & Conquer: Tiberian Dawn
* Dune 2000

Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-game) Guide to win multiplayer matches.

## Contribute

* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](http://wiki.openra.net/Compiling) on how to set up an OpenRA development environment.
* See [Hacking](http://wiki.openra.net/Hacking) for a (now very outdated) overview of the engine.
* Read and follow our [Code of Conduct](https://github.com/OpenRA/OpenRA/blob/bleed/CODE_OF_CONDUCT.md).
* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.

## Mapping

* We offer a [Mapping](http://wiki.openra.net/Mapping) Tutorial as you can change gameplay drastically with custom rules.
* For scripted mission have a look at the [Lua API](http://wiki.openra.net/Lua-API).
* If you want to share your maps with the community, upload them at the [OpenRA Resource Center](http://resource.openra.net).

## Modding

* Download a copy of the [OpenRA Mod SDK](https://github.com/OpenRA/OpenRAModSDK/) to start your own mod.
* Check the [Modding Guide](http://wiki.openra.net/Modding-Guide) to create your own classic RTS.
* There exists an auto-generated [Trait documentation](http://wiki.openra.net/Traits) to get started with yaml files.
* Some hints on how to create new OpenRA compatible [Pixelart](http://wiki.openra.net/Pixelart).
* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods).

## Support

* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWeb/tree/master/content/packages) if you have some bandwidth to spare.
* You can immediately set up a [Dedicated](http://wiki.openra.net/Dedicated) Game Server.

## License
Copyright 2007-2020 The OpenRA Developers (see [AUTHORS](https://github.com/OpenRA/OpenRA/blob/bleed/AUTHORS))
This file is part of OpenRA, which is free software. It is made 
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see [COPYING](https://github.com/OpenRA/OpenRA/blob/bleed/COPYING).
